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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HINTMANAGER_H
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#define TF_HINTMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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class CBaseTFPlayer;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTFHintManager : public CBaseEntity
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{
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DECLARE_CLASS( CTFHintManager, CBaseEntity );
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public:
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DECLARE_SERVERCLASS();
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CTFHintManager( void );
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virtual void Spawn( void );
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virtual void Think( void );
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virtual int UpdateTransmitState();
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private:
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void AddHint( CBaseTFPlayer *player, int hintID, int priority, int entityIndex = 0 );
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};
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#endif // TF_HINTMANAGER_H
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