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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_hintmanager.h"
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#define TFHINTMANAGER_THINK_INTERVAL 1.0f
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CTFHintManager, DT_TFHintManager)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( tf_hintmanager, CTFHintManager );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFHintManager::CTFHintManager( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFHintManager::Spawn( void )
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{
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Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFHintManager::Think( void )
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{
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SetNextThink( gpGlobals->curtime + TFHINTMANAGER_THINK_INTERVAL );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *player -
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// hintID -
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//-----------------------------------------------------------------------------
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void CTFHintManager::AddHint( CBaseTFPlayer *player, int hintID, int priority, int entityIndex /*=0*/ )
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{
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// Send a message to the client side entity
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}
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//-----------------------------------------------------------------------------
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// Purpose: Always send
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// Input : **ppSendTable -
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// *recipient -
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// *pvs -
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// clientArea -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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int CTFHintManager::UpdateTransmitState()
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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