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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_FUNC_WELDABLE_DOOR_H
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#define TF_FUNC_WELDABLE_DOOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "doors.h"
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class CBeam;
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//-----------------------------------------------------------------------------
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// Purpose: Weld Point for a weldable door
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//-----------------------------------------------------------------------------
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class CWeldPoint : public CPointEntity
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{
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DECLARE_CLASS( CWeldPoint, CPointEntity );
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public:
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void Spawn( void );
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void SetEndPoint( const Vector &vecEndPoint );
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const Vector &GetStartPoint( void ) const;
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const Vector &GetEndPoint( void ) const;
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private:
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Vector m_vecEndPoint;
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};
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// Weld Leader
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enum
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{
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WL_UNASSIGNED,
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WL_WELD_LEADER,
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WL_WELD_CHILD,
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};
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//-----------------------------------------------------------------------------
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// Purpose: A weldable door
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//-----------------------------------------------------------------------------
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class CWeldableDoor : public CBaseDoor
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{
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public:
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DECLARE_CLASS( CWeldableDoor, CBaseDoor );
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void Activate( void );
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// Welding
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virtual bool IsWeldable( CBaseTFPlayer *pWeldee );
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virtual void StartWelding( CBaseTFPlayer *pWeldee );
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virtual void StopWelding( void );
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virtual float GetWeldPercentage( void );
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virtual Vector GetPlayerWeldPoint( void );
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virtual void UpdateWeld( bool bCutting, float flWeldPercentage );
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CWeldableDoor *GetWeldLeader( void );
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// Welding
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int m_iWeldLeader;
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EHANDLE m_hWeldingPlayer;
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// Weld points
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string_t m_iszWeldPoints;
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CUtlVector < CWeldPoint * > m_aWeldPoints;
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// Weld beams
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float m_flMaxWeldedPercentage;
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float m_flWeldedPercentage;
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CUtlVector < CBeam * > m_aWeldBeams;
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CUtlVector < CBeam * > m_aCutBeams;
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};
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#endif // TF_FUNC_WELDABLE_DOOR_H
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