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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Place where we can build vehicles
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_FUNC_CONSTRUCTION_YARD_H
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#define TF_FUNC_CONSTRUCTION_YARD_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CBaseObject;
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class Vector;
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//-----------------------------------------------------------------------------
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// Is a given point contained within any construction yard?
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//-----------------------------------------------------------------------------
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bool PointInConstructionYard( const Vector &vecBuildOrigin );
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//-----------------------------------------------------------------------------
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// Does a construction yard (or lack of one) prevent us from building?
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//-----------------------------------------------------------------------------
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bool ConstructionYardPreventsBuild( CBaseObject *pObject, const Vector &vecBuildOrigin );
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#endif // TF_FUNC_CONSTRUCTION_YARD_H
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