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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_CLASS_PYRO_H
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#define TF_CLASS_PYRO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "TFClassData_Shared.h"
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class CWeaponFlameThrower;
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class CWeaponGasCan;
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//=====================================================================
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// Medic
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class CPlayerClassPyro : public CPlayerClass
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{
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DECLARE_CLASS( CPlayerClassPyro, CPlayerClass );
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public:
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CPlayerClassPyro( CBaseTFPlayer *pPlayer, TFClass iClass );
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virtual ~CPlayerClassPyro();
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// Overrides.
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public:
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virtual void SetupSizeData();
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virtual void CreateClass();
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virtual void SetPlayerHull();
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virtual void GetPlayerHull( bool bDucking, Vector &vecMin, Vector &vecMax );
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virtual void ResetViewOffset();
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virtual void InitVCollision();
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virtual bool ResupplyAmmo( float flFraction, ResupplyReason_t reason );
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virtual void ClassActivate();
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virtual const char* GetClassModelString( int nTeam );
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private:
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PlayerClassPyroData_t m_ClassData;
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CHandle<CWeaponFlameThrower> m_hWpnFlameThrower;
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CHandle<CWeaponGasCan> m_hWpnGasCan;
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};
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#endif // TF_CLASS_PYRO_H
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