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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF's derived BaseCombatWeapon
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_BASECOMBATWEAPON_H
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#define TF_BASECOMBATWEAPON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseplayer_shared.h"
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#include "basetfplayer_shared.h"
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#include "basetfcombatweapon_shared.h"
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class CBaseObject;
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class CBaseTechnology;
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class CBaseTFPlayer;
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//-----------------------------------------------------------------------------
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// Purpose: Base TF Machinegun
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//-----------------------------------------------------------------------------
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class CTFMachineGun : public CBaseTFCombatWeapon
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{
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DECLARE_CLASS( CTFMachineGun, CBaseTFCombatWeapon );
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public:
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DECLARE_SERVERCLASS();
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virtual void PrimaryAttack( void );
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virtual void FireBullets( CBaseTFCombatWeapon *pWeapon, int cShots, const Vector &vecSrc, const Vector &vecDirShooting, const Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq);
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virtual const Vector& GetBulletSpread( void );
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virtual float GetFireRate( void );
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};
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#endif // TF_BASECOMBATWEAPON_H
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