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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TEAM_MESSAGES_H
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#define TEAM_MESSAGES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlsymbol.h"
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// Message IDs
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enum
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{
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// Reinforcements
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TEAMMSG_REINFORCEMENTS_ARRIVED,
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// Carriers / Harvesters
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TEAMMSG_CARRIER_UNDER_ATTACK,
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TEAMMSG_CARRIER_DESTROYED,
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TEAMMSG_HARVESTER_UNDER_ATTACK,
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TEAMMSG_HARVESTER_DESTROYED,
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// Resources
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TEAMMSG_RESOURCE_ZONE_EMPTIED,
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// Techtree
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TEAMMSG_NEW_TECH_LEVEL_OPEN,
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// Custom sounds
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TEAMMSG_CUSTOM_SOUND,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Message sent to a team for the purpose of updating its members about some event
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//-----------------------------------------------------------------------------
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abstract_class CTeamMessage
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{
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public:
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CTeamMessage( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL );
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static CTeamMessage *Create( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity );
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// Called when the team manager wants me to fire myself
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virtual void FireMessage( void ) = 0;
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// Accessors
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virtual int GetID( void ) { return m_iMessageID; };
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virtual float GetTTL( void ) { return m_flTTL; };
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virtual CBaseEntity *GetEntity( void ) { return m_hEntity; };
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virtual CTFTeam *GetTeam( void ) { return m_pTeam; };
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virtual void SetData( char *pszData ) { return; }
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protected:
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int m_iMessageID;
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float m_flTTL;
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EHANDLE m_hEntity;
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CTFTeam *m_pTeam;
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CUtlSymbol m_SoundName;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Team message that plays a sound to the members of the team
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//-----------------------------------------------------------------------------
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class CTeamMessage_Sound : public CTeamMessage
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{
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public:
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CTeamMessage_Sound( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL );
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// Set my sound
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virtual void SetSound( char *sSound );
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// Called when the team manager wants me to fire myself
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virtual void FireMessage( void );
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virtual void SetData( char *pszData ) { SetSound( pszData ); }
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};
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#endif // TEAM_MESSAGES_H
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