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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef RAGDOLL_SHADOW_H
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#define RAGDOLL_SHADOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "props.h"
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class CBaseTFPlayer;
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class IPhysicsObject;
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//-----------------------------------------------------------------------------
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// Purpose: A shadow object used to bound the position of a player ragdoll
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//-----------------------------------------------------------------------------
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class CRagdollShadow : public CBaseProp
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{
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DECLARE_CLASS( CRagdollShadow, CBaseProp );
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public:
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DECLARE_SERVERCLASS();
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CRagdollShadow( void ) ;
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK); }
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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static CRagdollShadow *Create( CBaseTFPlayer *player, const Vector& force );
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public:
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CBaseTFPlayer *m_pPlayer;
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CNetworkVar( int, m_nPlayer );
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};
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#endif // RAGDOLL_SHADOW_H
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