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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ORDER_PLAYER_H
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#define ORDER_PLAYER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "orders.h"
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class COrderPlayer : public COrder
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{
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public:
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DECLARE_CLASS( COrderPlayer, COrder );
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DECLARE_SERVERCLASS();
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// COrder overrides.
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public:
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virtual bool UpdateOnEvent( COrderEvent_Base *pEvent );
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};
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#endif // ORDER_PLAYER_H
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