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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MORTAR_ROUND_H
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#define MORTAR_ROUND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_vehicle_mortar.h"
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#include "smoke_trail.h"
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class CMortarRound : public CBaseAnimating
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{
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public:
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DECLARE_CLASS( CMortarRound, CBaseAnimating );
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CMortarRound();
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DECLARE_DATADESC();
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public:
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void MissileTouch( CBaseEntity *pOther );
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virtual void FallThink( void );
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virtual void SetLauncher( CVehicleMortar *pLauncher );
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virtual void SetFallTime( float flFallTime );
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virtual void SetRoundType( int iRoundType );
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// Damage type accessors
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virtual int GetDamageType() const { return DMG_BLAST; }
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static CMortarRound* CMortarRound::Create( const Vector &vecOrigin, const Vector &vecVelocity, edict_t *pentOwner );
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SmokeTrail *m_pSmokeTrail;
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CHandle<CVehicleMortar> m_pLauncher;
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int m_iRoundType;
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};
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#endif // MORTAR_ROUND_H
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