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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MENU_BASE_H
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#define MENU_BASE_H
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#pragma once
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class CBasePlayer;
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class CMenu;
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enum
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{
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MENU_DEFAULT = 0,
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MENU_TEAM,
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MENU_CLASS,
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// Insert new Menus here
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MENU_LAST, // Total Number of menus
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};
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// Global list of menus
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extern CMenu *gMenus[];
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//-----------------------------------------------------------------------------
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// Purpose: Base Menu Class
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//-----------------------------------------------------------------------------
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class CMenu
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{
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public:
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CMenu();
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virtual void RecalculateMenu( CBaseTFPlayer *pViewer );
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virtual void Display( CBaseTFPlayer *pViewer, int allowed = 0xFFFF, int display_time = -1 );
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virtual bool Input( CBaseTFPlayer *pViewer, int iInput );
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protected:
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char m_szMenuString[1024];
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};
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//-----------------------------------------------------------------------------
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// Purpose: Team Menu
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//-----------------------------------------------------------------------------
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class CMenuTeam : public CMenu
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{
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public:
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CMenuTeam();
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virtual void RecalculateMenu( CBaseTFPlayer *pViewer );
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virtual bool Input( CBaseTFPlayer *pViewer, int iInput );
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};
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//-----------------------------------------------------------------------------
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// Purpose: Class Menu
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//-----------------------------------------------------------------------------
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class CMenuClass : public CMenu
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{
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public:
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CMenuClass();
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virtual void RecalculateMenu( CBaseTFPlayer *pViewer );
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virtual bool Input( CBaseTFPlayer *pViewer, int iInput );
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};
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#endif // MENU_BASE_H
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