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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef INFO_CUSTOMTECH_H
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#define INFO_CUSTOMTECH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "entityoutput.h"
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#include "baseentity.h"
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//-----------------------------------------------------------------------------
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// Purpose: Map entity that adds a custom technology to the techtree
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//-----------------------------------------------------------------------------
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class CInfoCustomTechnology : public CPointEntity
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{
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DECLARE_CLASS( CInfoCustomTechnology, CPointEntity );
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public:
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void Spawn( void );
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void Activate( void );
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void UpdateTechPercentage( float flPercentage );
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virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); };
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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public:
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COutputFloat m_flTechPercentage; // Percentage of the tech that's owned
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string_t m_iszTech;
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string_t m_iszTechTreeFile;
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// Sent via datatable
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CNetworkString( m_szTechTreeFile, 128 );
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};
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#endif // INFO_CUSTOMTECH_H
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