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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENTITY_BURN_EFFECT_H
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#define ENTITY_BURN_EFFECT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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#include "server_class.h"
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class CEntityBurnEffect : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CEntityBurnEffect, CBaseEntity );
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DECLARE_SERVERCLASS();
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static CEntityBurnEffect* Create( CBaseEntity *pBurningEntity );
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// Overrides.
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public:
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virtual int UpdateTransmitState();
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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private:
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CNetworkHandle( CBaseEntity, m_hBurningEntity );
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};
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#endif // ENTITY_BURN_EFFECT_H
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