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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "entity_burn_effect.h"
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CEntityBurnEffect, DT_EntityBurnEffect )
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SendPropEHandle( SENDINFO( m_hBurningEntity ) )
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( entity_burn_effect, CEntityBurnEffect );
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CEntityBurnEffect* CEntityBurnEffect::Create( CBaseEntity *pBurningEntity )
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{
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CEntityBurnEffect *pEffect = static_cast<CEntityBurnEffect*>(CreateEntityByName( "entity_burn_effect" ));
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if ( pEffect )
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{
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pEffect->m_hBurningEntity = pBurningEntity;
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return pEffect;
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}
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else
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{
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return NULL;
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}
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}
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int CEntityBurnEffect::UpdateTransmitState()
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{
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return SetTransmitState( FL_EDICT_FULLCHECK );
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}
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int CEntityBurnEffect::ShouldTransmit( const CCheckTransmitInfo *pInfo )
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{
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CBaseEntity *pEnt = m_hBurningEntity;
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if ( pEnt )
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return pEnt->ShouldTransmit( pInfo );
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else
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return FL_EDICT_DONTSEND;
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}
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