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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ai_basenpc.h"
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#include "animation.h"
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#include "vstdlib/random.h"
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#include "h_cycler.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCycler_TF2Commando : public CCycler
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{
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DECLARE_CLASS( CCycler_TF2Commando, CCycler );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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virtual void Spawn( void );
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virtual void Think( void );
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// Inputs
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void InputRaiseShield( inputdata_t &inputdata );
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void InputLowerShield( inputdata_t &inputdata );
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private:
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CNetworkVar( bool, m_bShieldActive );
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CNetworkVar( float, m_flShieldRaiseTime );
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CNetworkVar( float, m_flShieldLowerTime );
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};
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IMPLEMENT_SERVERCLASS_ST(CCycler_TF2Commando, DT_Cycler_TF2Commando)
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SendPropInt (SENDINFO(m_bShieldActive), 1, SPROP_UNSIGNED ),
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SendPropFloat(SENDINFO(m_flShieldRaiseTime), 0, SPROP_NOSCALE ),
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SendPropFloat(SENDINFO(m_flShieldLowerTime), 0, SPROP_NOSCALE ),
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END_SEND_TABLE();
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LINK_ENTITY_TO_CLASS( cycler_tf2commando, CCycler_TF2Commando );
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LINK_ENTITY_TO_CLASS( cycler_aliencommando, CCycler_TF2Commando );
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BEGIN_DATADESC( CCycler_TF2Commando )
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// Inputs
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DEFINE_INPUTFUNC( FIELD_VOID, "RaiseShield", InputRaiseShield ),
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DEFINE_INPUTFUNC( FIELD_VOID, "LowerShield", InputLowerShield ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCycler_TF2Commando::Spawn( void )
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{
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if (GetTeamNumber() == 1)
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{
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GenericCyclerSpawn( "models/player/human_commando.mdl", Vector(-16, -16, 0), Vector(16, 16, 72) );
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}
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else
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{
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GenericCyclerSpawn( "models/player/alien_commando.mdl", Vector(-16, -16, 0), Vector(16, 16, 72) );
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}
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m_bShieldActive = false;
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BaseClass::Spawn();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCycler_TF2Commando::Think( void )
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{
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// Change sequence
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if ( IsSequenceFinished() )
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{
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// Raising our shield?
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if ( m_bShieldActive )
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{
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ResetSequence( LookupSequence( "ShieldUpIdle" ) );
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}
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else if ( GetSequence() == LookupSequence( "ShieldDown" ) )
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{
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ResetSequence( LookupSequence( "Idle" ) );
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}
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}
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SetNextThink( gpGlobals->curtime + 0.1f );
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if (m_animate)
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{
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StudioFrameAdvance ( );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Input that raises the cycler's shield
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//-----------------------------------------------------------------------------
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void CCycler_TF2Commando::InputRaiseShield( inputdata_t &inputdata )
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{
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if (m_animate)
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{
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m_bShieldActive = true;
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ResetSequence( LookupSequence( "ShieldUp" ) );
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m_flShieldRaiseTime = gpGlobals->curtime;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Input that lowers the cycler's shield
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//-----------------------------------------------------------------------------
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void CCycler_TF2Commando::InputLowerShield( inputdata_t &inputdata )
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{
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if (m_animate)
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{
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m_bShieldActive = false;
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ResetSequence( LookupSequence( "ShieldDown" ) );
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m_flShieldLowerTime = gpGlobals->curtime;
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}
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}
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