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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_OBJ_ARMOR_UPGRADE_H
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#define C_OBJ_ARMOR_UPGRADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj_baseupgrade_shared.h"
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class C_ArmorUpgrade : public C_BaseObjectUpgrade
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{
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public:
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DECLARE_CLASS( C_ArmorUpgrade, C_BaseObjectUpgrade );
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DECLARE_CLIENTCLASS();
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C_ArmorUpgrade();
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virtual int DrawModel( int flags );
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private:
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C_ArmorUpgrade( const C_ArmorUpgrade & ) {}
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};
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#endif // C_OBJ_ARMOR_UPGRADE_H
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