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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_TIMER_H
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#define TF_TIMER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ehandle.h"
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#include "tf_shareddefs.h"
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class CTFPlayer;
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class CTimer
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{
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public:
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CTimer();
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int GetTeamNumber() const;
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public:
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EHANDLE m_hOwner;
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EHANDLE m_hEnemy;
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TFTimer_t m_Type; // One of the TF_TIMER_ defines.
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int m_iTeamNumber;
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float m_flNextThink;
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int weapon; // GI_RET_ define.
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// For g_Timers.
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int m_iListIndex;
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};
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// This stuff replaces the functions like CBaseEntity::FindTimer, CBaseEntity::CreateTimer,
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// and all the timer handlers in TF.
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// Find an active timer on the specified entity.
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CTimer* Timer_FindTimer( CBaseEntity *pPlayer, TFTimer_t timerType );
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// Create a new timer.
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CTimer* Timer_CreateTimer( CBaseEntity *pPlayer, TFTimer_t timerType );
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// Get rid of a timer.
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void Timer_Remove( CTimer *pTimer );
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// Update all timers.
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void Timer_UpdateAll();
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// Call at round restart.
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void Timer_RemoveAll();
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#endif // TF_TIMER_H
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