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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Create a muzzle flash temp ent
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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#include "coordsize.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CTETFBlood : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTETFBlood, CBaseTempEntity );
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DECLARE_SERVERCLASS();
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CTETFBlood( const char *name );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ) {}
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public:
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Vector m_vecOrigin;
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Vector m_vecNormal;
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int m_nEntIndex;
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};
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// Singleton to fire TEMuzzleFlash objects
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static CTETFBlood g_TETFBlood( "TFBlood" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTETFBlood::CTETFBlood( const char *name ) :
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CBaseTempEntity( name )
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{
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m_vecOrigin.Init();
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m_vecNormal.Init();
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m_nEntIndex = 0;
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}
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IMPLEMENT_SERVERCLASS_ST( CTETFBlood, DT_TETFBlood )
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SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[0] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[1] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[2] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropVector( SENDINFO_NOCHECK( m_vecNormal ), 6, 0, -1.0f, 1.0f ),
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SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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void TE_TFBlood( IRecipientFilter& filter, float delay,
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const Vector &origin, const Vector &normal, int nEntIndex )
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{
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g_TETFBlood.m_vecOrigin = origin;
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g_TETFBlood.m_vecNormal = normal;
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g_TETFBlood.m_nEntIndex = nEntIndex;
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// Send it over the wire
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g_TETFBlood.Create( filter, delay );
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}
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