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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Load item upgrade data from KeyValues
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef TF_UPGRADES_H
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#define TF_UPGRADES_H
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#include "bot/tf_bot.h"
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#include "networkvar.h"
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#include "triggers.h"
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#include "tf_population_manager.h"
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struct UpgradeAttribBlock_t
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{
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char szName[MAX_ATTRIBUTE_DESCRIPTION_LENGTH];
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float flValue;
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loadout_positions_t iSlot;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CUpgrades : public CBaseTrigger, public CGameEventListener
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{
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public:
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DECLARE_CLASS( CUpgrades, CBaseTrigger );
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void FireGameEvent( IGameEvent *gameEvent );
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void UpgradeTouch( CBaseEntity *pOther );
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virtual void EndTouch( CBaseEntity *pEntity );
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputReset( inputdata_t &inputdata );
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void GrantOrRemoveAllUpgrades( CTFPlayer *pTFPlayer, bool bRemove = false, bool bRefund = true );
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void PlayerPurchasingUpgrade( CTFPlayer *pTFPlayer, int iItemSlot, int iUpgrade, bool bDowngrade, bool bFree = false, bool bRespec = false );
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attrib_definition_index_t ApplyUpgradeToItem( CTFPlayer *pTFPlayer, CEconItemView *pView, int iUpgrade, int nCost, bool bDowngrade = false, bool bIsFresh = false ); // needed for checkpoint restore
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const char * GetUpgradeAttributeName( int iUpgrade ) const;
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private:
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void NotifyItemOnUpgrade( CTFPlayer *pTFPlayer, attrib_definition_index_t nAttrDefIndex, bool bDowngrade = false );
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void ReportUpgrade ( CTFPlayer *pTFPlayer, int nItemDef, int nAttributeDef, int nQuality, int nCost, bool bDowngrade, bool bIsFresh, bool bIsBottle = false );
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void RestoreItemAttributeToBaseValue( CEconItemAttributeDefinition *pAttrib, CEconItemView *pItem );
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void RestorePlayerAttributeToBaseValue( CEconItemAttributeDefinition *pAttrib, CTFPlayer *pTFPlayer );
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void ApplyUpgradeAttributeBlock( UpgradeAttribBlock_t *upgradeBlock, int upgradeCount, CTFPlayer *pPlayer, bool bDowngrade );
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int m_nStartDisabled;
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COutputEvent m_onPeriodicSpawn;
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bool m_bIsEnabled;
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};
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extern CHandle<CUpgrades> g_hUpgradeEntity;
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#endif // TF_UPGRADES_H
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