mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-15 13:16:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,111 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Spell
|
||||
//
|
||||
//=============================================================================//
|
||||
#include "cbase.h"
|
||||
|
||||
#include "tf_spell_pickup.h"
|
||||
#include "tf_player.h"
|
||||
#include "halloween/tf_weapon_spellbook.h"
|
||||
#include "tf_gamerules.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS( tf_spell_pickup, CSpellPickup );
|
||||
|
||||
BEGIN_DATADESC( CSpellPickup )
|
||||
|
||||
// Keyfields.
|
||||
DEFINE_KEYFIELD( m_nTier, FIELD_INTEGER, "tier" ),
|
||||
|
||||
END_DATADESC();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
CSpellPickup::CSpellPickup()
|
||||
{
|
||||
m_nTier = 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void CSpellPickup::Spawn( void )
|
||||
{
|
||||
BaseClass::Spawn();
|
||||
m_nSkin = m_nTier;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void CSpellPickup::Precache( void )
|
||||
{
|
||||
BaseClass::Precache();
|
||||
|
||||
PrecacheScriptSound( "Halloween.spell_pickup" );
|
||||
PrecacheScriptSound( "Halloween.spell_pickup_rare" );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CSpellPickup::MyTouch( CBasePlayer *pPlayer )
|
||||
{
|
||||
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||||
if ( pTFPlayer )
|
||||
{
|
||||
CTFSpellBook *pSpellBook = dynamic_cast< CTFSpellBook* >( pTFPlayer->GetEntityForLoadoutSlot( LOADOUT_POSITION_ACTION ) );
|
||||
if ( pSpellBook )
|
||||
{
|
||||
pSpellBook->RollNewSpell( m_nTier );
|
||||
|
||||
CSingleUserRecipientFilter filter( pPlayer );
|
||||
const char *pszSoundName = ( m_nTier > 0 ) ? "Halloween.spell_pickup_rare" : "Halloween.spell_pickup";
|
||||
EmitSound( filter, entindex(), pszSoundName );
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CSpellPickup::ItemCanBeTouchedByPlayer( CBasePlayer *pPlayer )
|
||||
{
|
||||
if ( IsDisabled() )
|
||||
return false;
|
||||
|
||||
// Dont let them pick up new spells if they already have a spell unless its a tier 1 spell
|
||||
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||||
if ( pTFPlayer && m_nTier == 0 )
|
||||
{
|
||||
CTFSpellBook *pSpellBook = dynamic_cast< CTFSpellBook* >( pTFPlayer->GetEntityForLoadoutSlot( LOADOUT_POSITION_ACTION ) );
|
||||
if ( !pSpellBook )
|
||||
{
|
||||
// TEMP
|
||||
ClientPrint( pPlayer, HUD_PRINTCENTER, "Equip a SpellBook in your ActionSlot to pick this up.", pPlayer->GetPlayerName() );
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( pSpellBook->HasASpellWithCharges() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
const char *CSpellPickup::GetPowerupModel( void )
|
||||
{
|
||||
if ( TFGameRules() && TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY ) )
|
||||
{
|
||||
if ( m_nTier == 1 )
|
||||
{
|
||||
return "models/items/crystal_ball_pickup_major.mdl";
|
||||
}
|
||||
return "models/items/crystal_ball_pickup.mdl";
|
||||
}
|
||||
|
||||
if ( m_nTier == 1 )
|
||||
{
|
||||
return "models/props_halloween/hwn_spellbook_upright_major.mdl";
|
||||
}
|
||||
|
||||
return BaseClass::GetPowerupModel();
|
||||
}
|
||||
Reference in New Issue
Block a user