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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef FUNC_RESPAWNFLAG_H
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#define FUNC_RESPAWNFLAG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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//-----------------------------------------------------------------------------
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// Purpose: Designates an area that triggers the flag to respawn when it touches the area
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//-----------------------------------------------------------------------------
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class CFuncRespawnFlagZone : public CBaseTrigger
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{
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DECLARE_CLASS( CFuncRespawnFlagZone, CBaseTrigger );
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public:
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DECLARE_DATADESC();
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CFuncRespawnFlagZone();
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void Spawn( void );
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void Touch( CBaseEntity *pOther );
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};
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// Return true if the specified entity is in a NoGrenades zone
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bool PointInRespawnFlagZone( const Vector &vecPoint );
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#endif // FUNC_RESPAWNFLAG_H
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