mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,147 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
// func_passtime_goal - based on func_capture_zone
|
||||
#include "cbase.h"
|
||||
#include "func_passtime_goal.h"
|
||||
#include "tf_passtime_ball.h"
|
||||
#include "tf_passtime_logic.h"
|
||||
#include "passtime_convars.h"
|
||||
#include "tf_team.h"
|
||||
#include "tf_player.h"
|
||||
#include "tf_gamerules.h"
|
||||
#include "tf_gamestats.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
BEGIN_DATADESC( CFuncPasstimeGoal )
|
||||
DEFINE_KEYFIELD( m_iPoints, FIELD_INTEGER, "points" ),
|
||||
DEFINE_FUNCTION( CFuncPasstimeGoalShim::StartTouch ),
|
||||
DEFINE_FUNCTION( CFuncPasstimeGoalShim::EndTouch ),
|
||||
DEFINE_OUTPUT( m_onScoreBlu, "OnScoreBlu" ),
|
||||
DEFINE_OUTPUT( m_onScoreRed, "OnScoreRed" ),
|
||||
END_DATADESC()
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
LINK_ENTITY_TO_CLASS( func_passtime_goal, CFuncPasstimeGoal );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
IMPLEMENT_SERVERCLASS_ST( CFuncPasstimeGoal, DT_FuncPasstimeGoal )
|
||||
SendPropBool( SENDINFO( m_bTriggerDisabled ) ),
|
||||
SendPropInt( SENDINFO( m_iGoalType ) ),
|
||||
END_SEND_TABLE()
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
CFuncPasstimeGoal::CFuncPasstimeGoal()
|
||||
{
|
||||
m_iPoints = -1;
|
||||
m_bTriggerDisabled = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncPasstimeGoal::Spawn()
|
||||
{
|
||||
// HACK spawnflags to work around initially wrong understanding of how triggers work; needs rewrite and map changes
|
||||
AddSpawnFlags( GetSpawnFlags() << 24 );
|
||||
RemoveSpawnFlags( 0xffffff );
|
||||
AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS | SF_TRIGGER_ALLOW_PHYSICS );
|
||||
|
||||
InitTrigger();
|
||||
m_bTriggerDisabled = m_bDisabled;
|
||||
SetThink( &CFuncPasstimeGoal::GoalThink );
|
||||
SetNextThink( gpGlobals->curtime );
|
||||
|
||||
// set goal type
|
||||
if ( BTowerGoal() )
|
||||
{
|
||||
m_iGoalType = TYPE_TOWER;
|
||||
}
|
||||
else if ( BEnablePlayerScore() )
|
||||
{
|
||||
m_iGoalType = TYPE_ENDZONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_iGoalType = TYPE_HOOP;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncPasstimeGoal::GoalThink()
|
||||
{
|
||||
SetNextThink( gpGlobals->curtime );
|
||||
m_bTriggerDisabled = m_bDisabled;
|
||||
|
||||
for( int i = 0; i < m_hTouchingEntities.Count(); ++i )
|
||||
{
|
||||
CTFPlayer *pPlayer = ToTFPlayer( m_hTouchingEntities[i] );
|
||||
if ( pPlayer )
|
||||
{
|
||||
g_pPasstimeLogic->OnStayInGoal( pPlayer, this );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CFuncPasstimeGoal::CanTouchMe( CBaseEntity *pOther )
|
||||
{
|
||||
return !m_bDisabled
|
||||
&& (pOther != 0)
|
||||
&& (g_pPasstimeLogic != 0);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncPasstimeGoal::ShimStartTouch( CBaseEntity *pOther )
|
||||
{
|
||||
if ( !CanTouchMe( pOther ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) )
|
||||
{
|
||||
g_pPasstimeLogic->OnEnterGoal( pBall, this );
|
||||
}
|
||||
else if ( pOther->IsPlayer() )
|
||||
{
|
||||
g_pPasstimeLogic->OnEnterGoal( ToTFPlayer( pOther ), this );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncPasstimeGoal::ShimEndTouch( CBaseEntity *pOther )
|
||||
{
|
||||
if ( !CanTouchMe( pOther ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) )
|
||||
{
|
||||
g_pPasstimeLogic->OnExitGoal( pBall, this );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncPasstimeGoal::OnScore( int iTeam )
|
||||
{
|
||||
if( iTeam == TF_TEAM_RED )
|
||||
{
|
||||
m_onScoreRed.FireOutput( this, this );
|
||||
}
|
||||
else if( iTeam == TF_TEAM_BLUE )
|
||||
{
|
||||
m_onScoreBlu.FireOutput( this, this );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
int CFuncPasstimeGoal::UpdateTransmitState()
|
||||
{
|
||||
// so the hud can point to it
|
||||
return SetTransmitState( FL_EDICT_ALWAYS );
|
||||
}
|
||||
Reference in New Issue
Block a user