mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 02:09:35 +00:00
1
This commit is contained in:
@@ -0,0 +1,198 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
#include "cbase.h"
|
||||
#include "func_no_build.h"
|
||||
#include "tf_team.h"
|
||||
#include "ndebugoverlay.h"
|
||||
#include "tf_obj.h"
|
||||
#include "triggers.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
DECLARE_AUTO_LIST( IFuncNoBuildAutoList );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Defines an area where objects cannot be built
|
||||
//-----------------------------------------------------------------------------
|
||||
class CFuncNoBuild : public CBaseTrigger, public IFuncNoBuildAutoList
|
||||
{
|
||||
DECLARE_CLASS( CFuncNoBuild, CBaseTrigger );
|
||||
public:
|
||||
CFuncNoBuild();
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
virtual void Spawn( void );
|
||||
virtual void Precache( void );
|
||||
virtual void Activate( void );
|
||||
|
||||
// Inputs
|
||||
void InputSetActive( inputdata_t &inputdata );
|
||||
void InputSetInactive( inputdata_t &inputdata );
|
||||
void InputToggleActive( inputdata_t &inputdata );
|
||||
|
||||
void SetActive( bool bActive );
|
||||
bool GetActive() const;
|
||||
|
||||
//bool IsEmpty( void );
|
||||
bool PreventsBuildOf( int iObjectType );
|
||||
private:
|
||||
bool m_bActive;
|
||||
|
||||
bool m_bAllowSentry;
|
||||
bool m_bAllowDispenser;
|
||||
bool m_bAllowTeleporters;
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS( func_nobuild, CFuncNoBuild);
|
||||
|
||||
BEGIN_DATADESC( CFuncNoBuild )
|
||||
|
||||
// inputs
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "SetActive", InputSetActive ),
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "SetInactive", InputSetInactive ),
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "ToggleActive", InputToggleActive ),
|
||||
|
||||
DEFINE_KEYFIELD( m_bAllowSentry, FIELD_BOOLEAN, "AllowSentry" ),
|
||||
DEFINE_KEYFIELD( m_bAllowDispenser, FIELD_BOOLEAN, "AllowDispenser" ),
|
||||
DEFINE_KEYFIELD( m_bAllowTeleporters, FIELD_BOOLEAN, "AllowTeleporters" ),
|
||||
|
||||
END_DATADESC()
|
||||
|
||||
|
||||
PRECACHE_REGISTER( func_nobuild );
|
||||
|
||||
IMPLEMENT_AUTO_LIST( IFuncNoBuildAutoList );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
CFuncNoBuild::CFuncNoBuild()
|
||||
: m_bAllowSentry( false )
|
||||
, m_bAllowDispenser( false )
|
||||
, m_bAllowTeleporters( false )
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Initializes the resource zone
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncNoBuild::Spawn( void )
|
||||
{
|
||||
BaseClass::Spawn();
|
||||
InitTrigger();
|
||||
|
||||
m_bActive = true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncNoBuild::Precache( void )
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncNoBuild::Activate( void )
|
||||
{
|
||||
BaseClass::Activate();
|
||||
SetActive( true );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncNoBuild::InputSetActive( inputdata_t &inputdata )
|
||||
{
|
||||
SetActive( true );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncNoBuild::InputSetInactive( inputdata_t &inputdata )
|
||||
{
|
||||
SetActive( false );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncNoBuild::InputToggleActive( inputdata_t &inputdata )
|
||||
{
|
||||
if ( m_bActive )
|
||||
{
|
||||
SetActive( false );
|
||||
}
|
||||
else
|
||||
{
|
||||
SetActive( true );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncNoBuild::SetActive( bool bActive )
|
||||
{
|
||||
m_bActive = bActive;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CFuncNoBuild::GetActive() const
|
||||
{
|
||||
return m_bActive;
|
||||
}
|
||||
|
||||
bool CFuncNoBuild::PreventsBuildOf( int iObjectType )
|
||||
{
|
||||
if ( iObjectType == OBJ_SENTRYGUN && m_bAllowSentry )
|
||||
return false;
|
||||
|
||||
if ( iObjectType == OBJ_DISPENSER && m_bAllowDispenser )
|
||||
return false;
|
||||
|
||||
if ( iObjectType == OBJ_TELEPORTER && m_bAllowTeleporters )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Does a nobuild zone prevent us from building?
|
||||
//-----------------------------------------------------------------------------
|
||||
bool PointInNoBuild( const Vector &vecBuildOrigin, const CBaseObject* pObj )
|
||||
{
|
||||
Assert( pObj );
|
||||
if ( !pObj )
|
||||
return false;
|
||||
|
||||
for ( int i = 0; i < IFuncNoBuildAutoList::AutoList().Count(); ++i )
|
||||
{
|
||||
CFuncNoBuild *pNoBuild = static_cast< CFuncNoBuild* >( IFuncNoBuildAutoList::AutoList()[i] );
|
||||
|
||||
// Are we within this no build?
|
||||
if ( pNoBuild->GetActive()
|
||||
&& pNoBuild->PointIsWithin( vecBuildOrigin )
|
||||
&& pNoBuild->PreventsBuildOf( pObj->GetType() ) )
|
||||
{
|
||||
// See if this ent's on the team we're set to deny
|
||||
int nDenyTeam = pNoBuild->GetTeamNumber();
|
||||
if ( !nDenyTeam || nDenyTeam == pObj->GetTeamNumber() )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false; // Building should be ok.
|
||||
}
|
||||
Reference in New Issue
Block a user