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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef FUNC_FLAG_ALERT_H
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#define FUNC_FLAG_ALERT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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#include "tf_shareddefs.h"
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//-----------------------------------------------------------------------------
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// Purpose: Designates an area that triggers an alert when a player carrying a flag starts touching the area
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//-----------------------------------------------------------------------------
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class CFuncFlagAlertZone : public CBaseTrigger
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{
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DECLARE_CLASS( CFuncFlagAlertZone, CBaseTrigger );
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public:
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DECLARE_DATADESC();
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CFuncFlagAlertZone();
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void Spawn( void );
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void StartTouch( CBaseEntity *pOther );
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private:
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float m_flNextAlertTime[TF_TEAM_COUNT];
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bool m_bPlaySound;
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int m_nAlertDelay;
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COutputEvent m_OnTriggeredByTeam1;
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COutputEvent m_OnTriggeredByTeam2;
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};
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#endif // FUNC_FLAG_ALERT_H
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