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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF Achievement Zone.
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//
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//=============================================================================//
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#ifndef FUNC_ACHIEVEMENT_ZONE_H
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#define FUNC_ACHIEVEMENT_ZONE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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//=============================================================================
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//
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// CTF Achievement Zone class.
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//
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class CAchievementZone : public CBaseTrigger
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{
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DECLARE_CLASS( CAchievementZone, CBaseTrigger );
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public:
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DECLARE_DATADESC();
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CAchievementZone();
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void Spawn( void );
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void Precache( void );
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// Return true if the specified entity is touching this zone
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bool IsTouching( const CBaseEntity *pEntity ) const OVERRIDE;
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bool IsDisabled( void );
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void SetDisabled( bool bDisabled );
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// Input handlers
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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int GetZoneID( void ){ return m_iZoneID; }
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private:
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bool m_bDisabled;
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int m_iZoneID;
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};
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// Return true if the specified entity is in an Achievement zone
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CAchievementZone *InAchievementZone( CBaseEntity *pEntity );
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#endif // FUNC_ACHIEVEMENT_ZONE_H
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