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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTeamplayRoundWin Entity
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//
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//=============================================================================//
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#ifndef ENTITY_ROUND_WIN_H
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#define ENTITY_ROUND_WIN_H
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#ifdef _WIN32
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#pragma once
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#endif
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//=============================================================================
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//
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// CTeamplayRoundWin Entity.
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//
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class CTeamplayRoundWin : public CPointEntity
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{
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public:
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DECLARE_CLASS( CTeamplayRoundWin, CPointEntity );
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CTeamplayRoundWin();
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// Input
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void InputRoundWin( inputdata_t &inputdata );
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private:
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void RoundWin( void );
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private:
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bool m_bForceMapReset;
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bool m_bSwitchTeamsOnWin;
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int m_iWinReason;
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COutputEvent m_outputOnRoundWin; // Fired when the entity tells the game rules a team has won the round
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DECLARE_DATADESC();
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};
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#endif // ENTITY_ROUND_WIN_H
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