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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENTITY_PASSTIME_BALL_SPAWN_H
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#define ENTITY_PASSTIME_BALL_SPAWN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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#include "util_shared.h"
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//-----------------------------------------------------------------------------
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class CTFPasstimeLogic;
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DECLARE_AUTO_LIST( IPasstimeBallSpawnAutoList );
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//-----------------------------------------------------------------------------
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class CPasstimeBallSpawn : public CPointEntity, public IPasstimeBallSpawnAutoList
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{
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public:
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DECLARE_CLASS( CPasstimeBallSpawn, CPointEntity );
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DECLARE_DATADESC();
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CPasstimeBallSpawn();
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bool IsEnabled() const;
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private:
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friend class CTFPasstimeLogic;
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void InputEnable( inputdata_t &input );
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void InputDisable( inputdata_t &input );
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COutputEvent m_onSpawnBall;
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bool m_bDisabled;
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};
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#endif // ENTITY_PASSTIME_BALL_SPAWN_H
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