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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "entity_passtime_ball_spawn.h"
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#include "tf_passtime_ball.h"
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#include "tf_passtime_logic.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC( CPasstimeBallSpawn )
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DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_OUTPUT( m_onSpawnBall, "OnSpawnBall" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS( info_passtime_ball_spawn, CPasstimeBallSpawn );
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//-----------------------------------------------------------------------------
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IMPLEMENT_AUTO_LIST( IPasstimeBallSpawnAutoList );
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//-----------------------------------------------------------------------------
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CPasstimeBallSpawn::CPasstimeBallSpawn() : m_bDisabled( false ) {}
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bool CPasstimeBallSpawn::IsEnabled() const { return !m_bDisabled; }
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void CPasstimeBallSpawn::InputEnable( inputdata_t& input ) { m_bDisabled = false; }
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void CPasstimeBallSpawn::InputDisable( inputdata_t& input ) { m_bDisabled = true; }
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