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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF GrenadePack.
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//
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//=============================================================================//
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#ifndef ENTITY_GRENADEPACK_H
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#define ENTITY_GRENADEPACK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_powerup.h"
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//=============================================================================
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//
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// CTF GrenadePack class.
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//
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class CGrenadePack : public CTFPowerup
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{
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public:
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DECLARE_CLASS( CGrenadePack, CTFPowerup );
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void Spawn( void );
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void Precache( void );
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bool MyTouch( CBasePlayer *pPlayer );
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};
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#endif // ENTITY_GRENADEPACK_H
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