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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dove entity for the Meet the Medic tease.
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//
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//=============================================================================//
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#ifndef ENTITY_BIRD_H
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#define ENTITY_BIRD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseanimating.h"
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//=============================================================================
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//
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// Dove entity for the Meet the Medic tease.
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//
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class CEntityBird : public CBaseAnimating
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{
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DECLARE_CLASS( CEntityBird, CBaseAnimating );
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public:
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void Touch( CBaseEntity *pOther );
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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// Spawn random birds at locations on certain maps.
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static void SpawnRandomBirds( void );
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private:
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void Explode( void );
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};
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#endif // ENTITY_BIRD_H
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