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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF AmmoPack.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "items.h"
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#include "tf_gamerules.h"
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#include "tf_shareddefs.h"
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#include "tf_player.h"
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#include "tf_team.h"
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#include "engine/IEngineSound.h"
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#include "entity_ammopack.h"
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#include "tf_gamestats.h"
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//=============================================================================
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//
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// CTF AmmoPack defines.
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//
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#define TF_AMMOPACK_PICKUP_SOUND "AmmoPack.Touch"
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LINK_ENTITY_TO_CLASS( item_ammopack_full, CAmmoPack );
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LINK_ENTITY_TO_CLASS( item_ammopack_small, CAmmoPackSmall );
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LINK_ENTITY_TO_CLASS( item_ammopack_medium, CAmmoPackMedium );
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//=============================================================================
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//
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// CTF AmmoPack functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose: Spawn function for the ammopack
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//-----------------------------------------------------------------------------
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void CAmmoPack::Spawn( void )
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{
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BaseClass::Spawn();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Precache function for the ammopack
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//-----------------------------------------------------------------------------
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void CAmmoPack::Precache( void )
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{
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PrecacheScriptSound( TF_AMMOPACK_PICKUP_SOUND );
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PrecacheModel( TF_AMMOPACK_LARGE_BDAY ); // always precache this for PyroVision
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BaseClass::Precache();
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UpdateModelIndexOverrides();
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}
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//-----------------------------------------------------------------------------
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// Purpose: MyTouch function for the ammopack
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//-----------------------------------------------------------------------------
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bool CAmmoPack::MyTouch( CBasePlayer *pPlayer )
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{
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bool bSuccess = false;
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if ( ValidTouch( pPlayer ) )
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{
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CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
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if ( !pTFPlayer )
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return false;
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float flPackRatio = PackRatios[GetPowerupSize()];
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int iMaxPrimary = pTFPlayer->GetMaxAmmo(TF_AMMO_PRIMARY);
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if ( pTFPlayer->GiveAmmo( ceil(iMaxPrimary * flPackRatio), TF_AMMO_PRIMARY, true, kAmmoSource_Pickup ) )
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{
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bSuccess = true;
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}
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int iMaxSecondary = pTFPlayer->GetMaxAmmo(TF_AMMO_SECONDARY);
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if ( pTFPlayer->GiveAmmo( ceil(iMaxSecondary * flPackRatio), TF_AMMO_SECONDARY, true, kAmmoSource_Pickup ) )
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{
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bSuccess = true;
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}
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int iMaxMetal = pTFPlayer->GetMaxAmmo(TF_AMMO_METAL);
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if ( pTFPlayer->GiveAmmo( ceil(iMaxMetal * flPackRatio), TF_AMMO_METAL, true, kAmmoSource_Pickup ) )
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{
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bSuccess = true;
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}
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if ( pTFPlayer->m_Shared.AddToSpyCloakMeter( 100.0f * flPackRatio ) )
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{
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bSuccess = true;
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}
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if ( pTFPlayer->AddToSpyKnife( 100.0f * flPackRatio, false ) )
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{
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bSuccess = true;
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}
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int iAmmoIsCharge = 0;
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pTFPlayer, iAmmoIsCharge, ammo_gives_charge );
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if ( iAmmoIsCharge )
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{
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float flCurrentCharge = pTFPlayer->m_Shared.GetDemomanChargeMeter();
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if ( flCurrentCharge < 100.0f )
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{
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pTFPlayer->m_Shared.SetDemomanChargeMeter( flCurrentCharge + flPackRatio * 100.0f );
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bSuccess = true;
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}
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}
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if ( pTFPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
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{
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int iMaxGrenades1 = pTFPlayer->GetMaxAmmo(TF_AMMO_GRENADES1);
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if ( pTFPlayer->GiveAmmo( ceil(iMaxGrenades1 * flPackRatio), TF_AMMO_GRENADES1, true, kAmmoSource_Pickup ) )
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{
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bSuccess = true;
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}
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}
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// did we give them anything?
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if ( bSuccess )
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{
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CSingleUserRecipientFilter filter( pPlayer );
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EmitSound( filter, entindex(), TF_AMMOPACK_PICKUP_SOUND );
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CTF_GameStats.Event_PlayerAmmokitPickup( pTFPlayer );
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IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" );
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if( event )
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{
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event->SetInt( "userid", pPlayer->GetUserID() );
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event->SetString( "item", GetAmmoPackName() );
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gameeventmanager->FireEvent( event );
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}
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}
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}
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return bSuccess;
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}
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