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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_spawner_boss.cpp
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// Entity to spawn a Boss
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// Michael Booth, February 2011
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#include "cbase.h"
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#ifdef OBSOLETE_USE_BOSS_ALPHA
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#ifdef TF_RAID_MODE
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#include "tf_gamerules.h"
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#include "tf_spawner_boss.h"
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#include "bot_npc/bot_npc.h"
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//------------------------------------------------------------------------------
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BEGIN_DATADESC( CTFSpawnerBoss )
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DEFINE_KEYFIELD( m_spawnCount, FIELD_INTEGER, "count" ),
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DEFINE_KEYFIELD( m_maxActiveCount, FIELD_INTEGER, "maxActive" ),
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DEFINE_KEYFIELD( m_spawnInterval, FIELD_FLOAT, "interval" ),
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DEFINE_KEYFIELD( m_teamName, FIELD_STRING, "team" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_OUTPUT( m_onSpawned, "OnSpawned" ),
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DEFINE_OUTPUT( m_onExpended, "OnExpended" ),
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DEFINE_OUTPUT( m_onBotKilled, "OnBotKilled" ),
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DEFINE_OUTPUT( m_onBotStunned, "OnBotStunned" ),
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DEFINE_THINKFUNC( SpawnerThink ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( tf_spawner_boss, CTFSpawnerBoss );
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//------------------------------------------------------------------------------
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CTFSpawnerBoss::CTFSpawnerBoss( void )
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{
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m_isExpended = false;
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m_spawnCountRemaining = 0;
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SetThink( NULL );
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}
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//------------------------------------------------------------------------------
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void CTFSpawnerBoss::InputEnable( inputdata_t &inputdata )
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{
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if ( m_isExpended )
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{
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return;
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}
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SetThink( &CTFSpawnerBoss::SpawnerThink );
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if ( m_spawnCountRemaining )
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{
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// already generating - don't restart count
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return;
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}
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SetNextThink( gpGlobals->curtime );
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m_spawnCountRemaining = m_spawnCount;
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}
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//------------------------------------------------------------------------------
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void CTFSpawnerBoss::InputDisable( inputdata_t &inputdata )
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{
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// just stop thinking
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SetThink( NULL );
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}
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//------------------------------------------------------------------------------
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void CTFSpawnerBoss::OnBotKilled( CBotNPC *pBot )
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{
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m_onBotKilled.FireOutput( pBot, this );
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}
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//------------------------------------------------------------------------------
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void CTFSpawnerBoss::OnBotStunned( CBotNPC *pBot )
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{
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m_onBotStunned.FireOutput( pBot, this );
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}
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//------------------------------------------------------------------------------
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void CTFSpawnerBoss::SpawnerThink( void )
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{
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// still waiting for the real game to start?
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gamerules_roundstate_t roundState = TFGameRules()->State_Get();
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if ( roundState >= GR_STATE_TEAM_WIN || roundState < GR_STATE_PREROUND || TFGameRules()->IsInWaitingForPlayers() )
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{
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SetNextThink( gpGlobals->curtime + 1.0f );
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return;
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}
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// remove invalid handles from our collection
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int i = 0;
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while( i < m_spawnedBotVector.Count() )
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{
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CHandle< CBotNPC > hBot = m_spawnedBotVector[i];
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if ( hBot == NULL )
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{
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m_spawnedBotVector.FastRemove(i);
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continue;
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}
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++i;
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}
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if ( m_spawnedBotVector.Count() >= m_maxActiveCount )
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{
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// maximum count reached - can't spawn any more
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SetNextThink( gpGlobals->curtime + 0.1f );
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return;
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}
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// spawn a bot
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CBotNPC *bot = (CBotNPC *)CreateEntityByName( "bot_boss" );
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if ( bot )
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{
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m_spawnedBotVector.AddToTail( bot );
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int iTeam = TEAM_UNASSIGNED;
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if ( FStrEq( m_teamName.ToCStr(), "red" ) )
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{
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iTeam = TF_TEAM_RED;
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}
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else if ( FStrEq( m_teamName.ToCStr(), "blue" ) )
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{
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iTeam = TF_TEAM_BLUE;
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}
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bot->ChangeTeam( iTeam );
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// match bot facing to that of spawner
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bot->SetAbsAngles( GetAbsAngles() );
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bot->SetAbsOrigin( GetAbsOrigin() );
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bot->SetSpawner( this );
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DispatchSpawn( bot );
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m_onSpawned.FireOutput( bot, this );
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--m_spawnCountRemaining;
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if ( m_spawnCountRemaining )
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{
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SetNextThink( gpGlobals->curtime + m_spawnInterval );
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}
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else
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{
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SetThink( NULL );
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m_onExpended.FireOutput( this, this );
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m_isExpended = true;
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}
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}
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}
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#endif // TF_RAID_MODE
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#endif // #ifdef OBSOLETE_USE_BOSS_ALPHA
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