mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 10:19:38 +00:00
1
This commit is contained in:
@@ -0,0 +1,163 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
// tf_spawner.cpp
|
||||
// Entity to spawn one or more templatized entities
|
||||
// Michael Booth, April 2011
|
||||
|
||||
#include "cbase.h"
|
||||
|
||||
#include "tf_gamerules.h"
|
||||
#include "bot/map_entities/tf_spawner.h"
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
BEGIN_DATADESC( CTFSpawner )
|
||||
DEFINE_KEYFIELD( m_spawnCount, FIELD_INTEGER, "count" ),
|
||||
DEFINE_KEYFIELD( m_maxActiveCount, FIELD_INTEGER, "maxActive" ),
|
||||
DEFINE_KEYFIELD( m_spawnInterval, FIELD_FLOAT, "interval" ),
|
||||
DEFINE_KEYFIELD( m_templateName, FIELD_STRING, "template" ),
|
||||
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "Reset", InputReset ),
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
||||
|
||||
DEFINE_OUTPUT( m_onExpended, "OnExpended" ),
|
||||
DEFINE_OUTPUT( m_onSpawned, "OnSpawned" ),
|
||||
DEFINE_OUTPUT( m_onKilled, "OnKilled" ),
|
||||
|
||||
DEFINE_THINKFUNC( SpawnerThink ),
|
||||
END_DATADESC()
|
||||
|
||||
LINK_ENTITY_TO_CLASS( tf_spawner, CTFSpawner );
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
CTFSpawner::CTFSpawner( void )
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void CTFSpawner::Reset( void )
|
||||
{
|
||||
m_bExpended = false;
|
||||
m_spawnCountRemaining = 0;
|
||||
m_spawnedVector.RemoveAll();
|
||||
SetThink( NULL );
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void CTFSpawner::InputReset( inputdata_t &inputdata )
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void CTFSpawner::InputEnable( inputdata_t &inputdata )
|
||||
{
|
||||
if ( m_bExpended )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetThink( &CTFSpawner::SpawnerThink );
|
||||
|
||||
if ( m_spawnCountRemaining )
|
||||
{
|
||||
// already generating - don't restart count
|
||||
return;
|
||||
}
|
||||
|
||||
SetNextThink( gpGlobals->curtime );
|
||||
m_spawnCountRemaining = m_spawnCount;
|
||||
|
||||
m_template = dynamic_cast< CTFSpawnTemplate * >( gEntList.FindEntityByName( NULL, m_templateName ) );
|
||||
if ( m_template == NULL )
|
||||
{
|
||||
Warning( "%s failed to find template named '%s'\n", GetClassname(), STRING( m_templateName ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void CTFSpawner::InputDisable( inputdata_t &inputdata )
|
||||
{
|
||||
// just stop thinking
|
||||
SetThink( NULL );
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void CTFSpawner::OnKilled( CBaseEntity *dead )
|
||||
{
|
||||
m_onKilled.FireOutput( dead, this );
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void CTFSpawner::SpawnerThink( void )
|
||||
{
|
||||
// still waiting for the real game to start?
|
||||
gamerules_roundstate_t roundState = TFGameRules()->State_Get();
|
||||
if ( roundState >= GR_STATE_TEAM_WIN || roundState < GR_STATE_PREROUND || TFGameRules()->IsInWaitingForPlayers() )
|
||||
{
|
||||
SetNextThink( gpGlobals->curtime + 1.0f );
|
||||
return;
|
||||
}
|
||||
|
||||
// clean up destroyed children
|
||||
for ( int i = 0; i < m_spawnedVector.Count(); )
|
||||
{
|
||||
CHandle< CBaseEntity > child = m_spawnedVector[i];
|
||||
|
||||
if ( child == NULL )
|
||||
{
|
||||
m_spawnedVector.FastRemove(i);
|
||||
m_onKilled.FireOutput( this, this );
|
||||
continue;
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
if ( m_spawnedVector.Count() >= m_maxActiveCount )
|
||||
{
|
||||
// reached max simultanous active count
|
||||
SetNextThink( gpGlobals->curtime + 0.1f );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( m_template == NULL )
|
||||
{
|
||||
// nothing to spawn!
|
||||
return;
|
||||
}
|
||||
|
||||
// spawn the entity
|
||||
CBaseEntity *child = m_template->Instantiate();
|
||||
if ( child )
|
||||
{
|
||||
m_spawnedVector.AddToTail( child );
|
||||
|
||||
child->SetAbsOrigin( GetAbsOrigin() );
|
||||
child->SetAbsAngles( GetAbsAngles() );
|
||||
child->SetOwnerEntity( this );
|
||||
|
||||
DispatchSpawn( child );
|
||||
m_onSpawned.FireOutput( child, this );
|
||||
|
||||
--m_spawnCountRemaining;
|
||||
if ( m_spawnCountRemaining )
|
||||
{
|
||||
SetNextThink( gpGlobals->curtime + m_spawnInterval );
|
||||
}
|
||||
else
|
||||
{
|
||||
SetThink( NULL );
|
||||
m_onExpended.FireOutput( this, this );
|
||||
m_bExpended = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user