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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_hint.cpp
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// Designer-placed hint for TFBots
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#include "cbase.h"
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#include "bot/tf_bot.h"
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#include "tf_bot_hint.h"
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BEGIN_DATADESC( CTFBotHint )
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DEFINE_KEYFIELD( m_team, FIELD_INTEGER, "team" ),
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DEFINE_KEYFIELD( m_hint, FIELD_INTEGER, "hint" ),
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DEFINE_KEYFIELD( m_isDisabled, FIELD_BOOLEAN, "StartDisabled" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( func_tfbot_hint, CTFBotHint );
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//
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// NOTE: For simplicity and runtime efficiency, this will not
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// play nice with nav area hints stored in the mesh,
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// nor will overlapping hints of the same type work well.
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//
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//------------------------------------------------------------------------------
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CTFBotHint::CTFBotHint( void )
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{
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m_isDisabled = false;
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}
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//--------------------------------------------------------------------------------------------------------
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// Return true if this hint applies to the given entity
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bool CTFBotHint::IsFor( CTFBot *who ) const
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{
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if ( m_isDisabled )
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{
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return false;
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}
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if ( m_team > 0 && who->GetTeamNumber() != m_team )
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{
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return false;
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}
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return true;
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}
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//--------------------------------------------------------------------------------------------------------
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void CTFBotHint::Spawn( void )
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{
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BaseClass::Spawn();
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SetSolid( SOLID_BSP );
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AddSolidFlags( FSOLID_NOT_SOLID );
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SetMoveType( MOVETYPE_NONE );
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SetModel( STRING( GetModelName() ) );
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AddEffects( EF_NODRAW );
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SetCollisionGroup( COLLISION_GROUP_NONE );
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VPhysicsInitShadow( false, false );
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UpdateNavDecoration();
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}
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//--------------------------------------------------------------------------------------------------------
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void CTFBotHint::UpdateOnRemove( void )
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{
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BaseClass::UpdateOnRemove();
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UpdateNavDecoration();
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}
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//--------------------------------------------------------------------------------------------------------
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void CTFBotHint::InputEnable( inputdata_t &inputdata )
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{
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m_isDisabled = false;
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UpdateNavDecoration();
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}
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//--------------------------------------------------------------------------------------------------------
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void CTFBotHint::InputDisable( inputdata_t &inputdata )
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{
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m_isDisabled = true;
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UpdateNavDecoration();
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}
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//--------------------------------------------------------------------------------------------------------
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void CTFBotHint::UpdateNavDecoration( void )
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{
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Extent extent;
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extent.Init( this );
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CUtlVector< CTFNavArea * > overlapVector;
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TheNavMesh->CollectAreasOverlappingExtent( extent, &overlapVector );
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int attributeBits = 0;
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switch( m_hint )
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{
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case HINT_SNIPER_SPOT:
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attributeBits = TF_NAV_SNIPER_SPOT;
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break;
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case HINT_SENTRY_SPOT:
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attributeBits = TF_NAV_SENTRY_SPOT;
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break;
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}
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for( int j=0; j<overlapVector.Count(); ++j )
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{
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if ( m_isDisabled )
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{
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overlapVector[j]->ClearAttributeTF( attributeBits );
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}
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else
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{
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overlapVector[j]->SetAttributeTF( attributeBits );
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}
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}
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}
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