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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_taunt.h
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// Stand still and play a taunt animation
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// Michael Booth, November 2009
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#ifndef TF_BOT_TAUNT_H
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#define TF_BOT_TAUNT_H
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//-----------------------------------------------------------------------------
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class CTFBotTaunt : public Action< CTFBot >
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{
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public:
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual const char *GetName( void ) const { return "Taunt"; };
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private:
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CountdownTimer m_tauntTimer;
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CountdownTimer m_tauntEndTimer;
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bool m_didTaunt;
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};
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#endif // TF_BOT_TAUNT_H
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