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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_attack.h
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// Attack a threat
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// Michael Booth, February 2009
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#ifndef TF_BOT_ATTACK_H
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#define TF_BOT_ATTACK_H
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#include "Path/NextBotChasePath.h"
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//-------------------------------------------------------------------------------
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class CTFBotAttack : public Action< CTFBot >
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{
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public:
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CTFBotAttack( void );
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virtual ~CTFBotAttack() { }
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat?
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
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virtual const char *GetName( void ) const { return "Attack"; };
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private:
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PathFollower m_path;
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ChasePath m_chasePath;
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CountdownTimer m_repathTimer;
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};
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#endif // TF_BOT_ATTACK_H
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