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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TE_PARTICLESYSTEM_H
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#define TE_PARTICLESYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basetempentity.h"
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class CTEParticleSystem : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEParticleSystem, CBaseTempEntity );
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DECLARE_SERVERCLASS();
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CTEParticleSystem(const char *pName) : BaseClass(pName)
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{
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m_vecOrigin.GetForModify().Init();
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}
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CNetworkVector( m_vecOrigin );
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};
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#endif // TE_PARTICLESYSTEM_H
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