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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: implements various common send proxies
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SENDPROXY_H
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#define SENDPROXY_H
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#include "dt_send.h"
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class DVariant;
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void SendProxy_Color32ToInt( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
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void SendProxy_EHandleToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID );
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void SendProxy_IntAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID );
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void SendProxy_ShortAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID );
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SendProp SendPropBool(
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const char *pVarName,
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int offset,
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int sizeofVar );
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SendProp SendPropEHandle(
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const char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE,
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int flags = 0,
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SendVarProxyFn proxyFn=SendProxy_EHandleToInt );
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SendProp SendPropTime(
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const char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE );
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#if !defined( NO_ENTITY_PREDICTION )
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SendProp SendPropPredictableId(
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const char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE );
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#endif
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SendProp SendPropIntWithMinusOneFlag(
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const char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE,
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int bits=-1,
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SendVarProxyFn proxyFn=SendProxy_IntAddOne );
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// Send a string_t as a string property.
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SendProp SendPropStringT( const char *pVarName, int offset, int sizeofVar );
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//-----------------------------------------------------------------------------
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// Purpose: Proxy that only sends data to team members
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//-----------------------------------------------------------------------------
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void* SendProxy_OnlyToTeam( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID );
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#endif // SENDPROXY_H
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