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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base class for simple projectiles
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CBASEANIMATINGPROJECTILE_H
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#define CBASEANIMATINGPROJECTILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum MoveType_t;
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enum MoveCollide_t;
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//=============================================================================
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//=============================================================================
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class CBaseAnimatingProjectile : public CBaseAnimating
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{
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DECLARE_DATADESC();
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DECLARE_CLASS( CBaseAnimatingProjectile, CBaseAnimating );
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public:
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void Touch( CBaseEntity *pOther );
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void Spawn( char *pszModel,
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const Vector &vecOrigin,
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const Vector &vecVelocity,
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edict_t *pOwner,
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MoveType_t iMovetype,
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MoveCollide_t nMoveCollide,
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int iDamage,
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int iDamageType );
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virtual void Precache( void ) {};
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int m_iDmg;
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int m_iDmgType;
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};
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#endif // CBASEANIMATINGPROJECTILE_H
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