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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PHYSICS_NPC_SOLVER_H
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#define PHYSICS_NPC_SOLVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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extern CBaseEntity *NPCPhysics_CreateSolver( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject, bool disableCollisions, float separationDuration );
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extern CBaseEntity *EntityPhysics_CreateSolver( CBaseEntity *pMovingEntity, CBaseEntity *pPhysicsBlocker, bool disableCollisions, float separationDuration );
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bool NPCPhysics_SolverExists( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject );
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#endif // PHYSICS_NPC_SOLVER_H
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