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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PHYSICS_FX_H
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#define PHYSICS_FX_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CBaseEntity;
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class IPhysicsFluidController;
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void PhysicsSplash( IPhysicsFluidController *pFluid, IPhysicsObject *pObject, CBaseEntity *pEntity );
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#endif // PHYSICS_FX_H
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