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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef PARTICLE_FIRE_H
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#define PARTICLE_FIRE_H
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#include "baseparticleentity.h"
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class CParticleFire : public CBaseParticleEntity
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{
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DECLARE_DATADESC();
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public:
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CParticleFire();
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DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
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DECLARE_SERVERCLASS();
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// The client shoots a ray out and starts creating fire where it hits.
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CNetworkVector( m_vOrigin );
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CNetworkVector( m_vDirection );
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};
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#endif
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