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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef INIT_FACTORY_H
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#define INIT_FACTORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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struct factorylist_t
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{
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CreateInterfaceFn engineFactory;
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CreateInterfaceFn physicsFactory;
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CreateInterfaceFn fileSystemFactory;
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};
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// Store off the factories
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void FactoryList_Store( const factorylist_t &sourceData );
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// retrieve the stored factories
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void FactoryList_Retrieve( factorylist_t &destData );
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#endif // INIT_FACTORY_H
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