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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hl2mp_cvars.h"
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// Ready restart
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ConVar mp_readyrestart(
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"mp_readyrestart",
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"0",
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FCVAR_GAMEDLL,
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"If non-zero, game will restart once each player gives the ready signal" );
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// Ready signal
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ConVar mp_ready_signal(
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"mp_ready_signal",
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"ready",
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FCVAR_GAMEDLL,
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"Text that each player must speak for the match to begin" );
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