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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: 'weapon' what lets the player controll the rollerbuddy.
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basehlcombatweapon.h"
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#include "NPCevent.h"
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#include "basecombatcharacter.h"
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#include "ai_basenpc.h"
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#include "player.h"
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#include "entitylist.h"
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#include "ndebugoverlay.h"
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#include "soundent.h"
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#include "engine/IEngineSound.h"
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#include "rotorwash.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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ConVar thumpFrequency( "thumpfrequency", "2" );
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ConVar thumpRadius( "thumpradius", "512" );
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//=========================================================
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//=========================================================
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class CPortableThumper : public CBaseAnimating
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{
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DECLARE_CLASS( CPortableThumper, CBaseAnimating );
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private:
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void ThumpThink( void );
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void ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void Precache( void );
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void Spawn( void );
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int ObjectCaps( void ) { return FCAP_IMPULSE_USE; }
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( portable_thumper, CPortableThumper );
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void CPortableThumper::Precache( void )
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{
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PrecacheModel( "models/fire_equipment/w_firehydrant.mdl" );
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}
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void CPortableThumper::Spawn( void )
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{
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m_takedamage = DAMAGE_NO;
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SetModel( "models/fire_equipment/w_firehydrant.mdl" );
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Vector vecBBMin, vecBBMax;
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vecBBMin.z = 0;
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vecBBMin.x = -16;
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vecBBMin.y = -16;
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vecBBMax.z = 32;
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vecBBMax.x = 16;
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vecBBMax.y = 16;
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SetSolid( SOLID_BBOX );
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UTIL_SetSize( this, vecBBMin, vecBBMax );
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SetThink( ThumpThink );
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SetUse( ThumperUse );
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SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
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}
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void CPortableThumper::ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if( !pActivator->IsPlayer() )
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{
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return;
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}
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CBasePlayer *pPlayer;
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pPlayer = (CBasePlayer *)pActivator;
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pPlayer->GiveNamedItem( "weapon_thumper" );
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UTIL_Remove( this );
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}
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void CPortableThumper::ThumpThink( void )
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{
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EmitSound( "PortableThumper.ThumpSound" );
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UTIL_RotorWash( GetAbsOrigin() + Vector( 0, 0, 32 ), Vector( 0, 0, -1 ), 512 );
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SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
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CSoundEnt::InsertSound( SOUND_THUMPER, GetAbsOrigin(), thumpRadius.GetInt(), 0.2, this );
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}
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BEGIN_DATADESC( CPortableThumper )
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DEFINE_FUNCTION( ThumpThink ),
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DEFINE_FUNCTION( ThumperUse ),
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END_DATADESC()
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class CWeaponThumper: public CBaseHLCombatWeapon
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{
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DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
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public:
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DECLARE_SERVERCLASS();
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void Spawn( void );
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void Precache( void );
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int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
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void PrimaryAttack( void );
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bool Reload( void );
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void DecrementAmmo( CBaseCombatCharacter *pOwner );
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};
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IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
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PRECACHE_WEAPON_REGISTER(weapon_thumper);
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void CWeaponThumper::Spawn( )
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{
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BaseClass::Spawn();
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Precache( );
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UTIL_SetSize(this, Vector(-4,-4,-2),Vector(4,4,2));
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FallInit();// get ready to fall down
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}
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void CWeaponThumper::Precache( void )
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{
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BaseClass::Precache();
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UTIL_PrecacheOther( "portable_thumper" );
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PrecacheScriptSound( "PortableThumper.ThumpSound" );
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}
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bool CWeaponThumper::Reload( void )
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{
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WeaponIdle();
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return true;
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}
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void CWeaponThumper::PrimaryAttack( void )
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{
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CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
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if ( !pPlayer )
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return;
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DecrementAmmo( pPlayer );
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trace_t tr;
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Vector vecStart, vecDir;
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Vector vecForward;
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Vector vecSpot;
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pPlayer->GetVectors( &vecForward, NULL, NULL );
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vecForward.z = 0.0;
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vecStart = pPlayer->WorldSpaceCenter() + vecForward * 64;
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UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, pPlayer, COLLISION_GROUP_NONE, &tr );
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if( tr.fraction != 1.0 )
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{
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Create( "portable_thumper", tr.endpos, vec3_angle, NULL );
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m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
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}
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m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
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}
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void CWeaponThumper::DecrementAmmo( CBaseCombatCharacter *pOwner )
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{
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pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
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if (pOwner->GetAmmoCount(m_iPrimaryAmmoType) <= 0)
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{
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pOwner->Weapon_Drop( this );
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UTIL_Remove(this);
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}
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}
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/*
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//=========================================================
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//=========================================================
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class CWeaponThumper : public CBaseHLCombatWeapon
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{
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public:
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DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
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CWeaponThumper();
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DECLARE_SERVERCLASS();
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void Precache( void );
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bool Deploy( void );
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int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
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void PrimaryAttack( void );
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void SecondaryAttack( void );
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DECLARE_ACTTABLE();
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};
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IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
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PRECACHE_WEAPON_REGISTER(weapon_thumper);
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acttable_t CWeaponThumper::m_acttable[] =
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{
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_AR1, true },
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};
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IMPLEMENT_ACTTABLE(CWeaponThumper);
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CWeaponThumper::CWeaponThumper( )
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{
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}
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void CWeaponThumper::Precache( void )
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{
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UTIL_PrecacheOther( "portable_thumper" );
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BaseClass::Precache();
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}
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bool CWeaponThumper::Deploy( void )
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{
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bool fReturn;
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fReturn = BaseClass::Deploy();
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m_flNextPrimaryAttack = gpGlobals->curtime;
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m_flNextSecondaryAttack = gpGlobals->curtime;
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m_hOwner->m_flNextAttack = gpGlobals->curtime + 0.0;
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return fReturn;
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}
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void CWeaponThumper::PrimaryAttack( void )
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{
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trace_t tr;
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Vector vecStart, vecDir;
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Vector vecForward;
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Vector vecSpot;
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m_hOwner->GetVectors( &vecForward, NULL, NULL );
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vecForward.z = 0.0;
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vecStart = m_hOwner->Center() + vecForward * 64;
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UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, m_hOwner, COLLISION_GROUP_NONE, &tr );
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if( tr.fraction != 1.0 )
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{
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Create( "portable_thumper", tr.endpos, vec3_origin, NULL );
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m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
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}
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m_hOwner->m_iAmmo[m_iPrimaryAmmoType]++;
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}
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void CWeaponThumper::SecondaryAttack( void )
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{
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m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
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}
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*/
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