mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 06:21:55 +00:00
1
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef WEAPON_PHYSCANNON_H
|
||||
#define WEAPON_PHYSCANNON_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Do we have the super-phys gun?
|
||||
//-----------------------------------------------------------------------------
|
||||
bool PlayerHasMegaPhysCannon();
|
||||
|
||||
// force the physcannon to drop an object (if carried)
|
||||
void PhysCannonForceDrop( CBaseCombatWeapon *pActiveWeapon, CBaseEntity *pOnlyIfHoldingThis );
|
||||
void PhysCannonBeginUpgrade( CBaseAnimating *pAnim );
|
||||
|
||||
bool PlayerPickupControllerIsHoldingEntity( CBaseEntity *pPickupController, CBaseEntity *pHeldEntity );
|
||||
float PlayerPickupGetHeldObjectMass( CBaseEntity *pPickupControllerEntity, IPhysicsObject *pHeldObject );
|
||||
float PhysCannonGetHeldObjectMass( CBaseCombatWeapon *pActiveWeapon, IPhysicsObject *pHeldObject );
|
||||
|
||||
CBaseEntity *PhysCannonGetHeldEntity( CBaseCombatWeapon *pActiveWeapon );
|
||||
CBaseEntity *GetPlayerHeldEntity( CBasePlayer *pPlayer );
|
||||
|
||||
bool PhysCannonAccountableForObject( CBaseCombatWeapon *pPhysCannon, CBaseEntity *pObject );
|
||||
|
||||
#endif // WEAPON_PHYSCANNON_H
|
||||
Reference in New Issue
Block a user