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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "te_particlesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//=============================================================================
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// Gauss explosion
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//=============================================================================
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class CTEGaussExplosion : public CTEParticleSystem
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{
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public:
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DECLARE_CLASS( CTEGaussExplosion, CTEParticleSystem );
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DECLARE_SERVERCLASS();
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CTEGaussExplosion( const char *name );
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virtual ~CTEGaussExplosion( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
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CNetworkVar( int, m_nType );
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CNetworkVector( m_vecDirection );
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};
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CTEGaussExplosion::CTEGaussExplosion( const char *name ) : BaseClass( name )
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{
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m_nType = 0;
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m_vecDirection.Init();
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}
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CTEGaussExplosion::~CTEGaussExplosion( void )
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{
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}
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IMPLEMENT_SERVERCLASS_ST( CTEGaussExplosion, DT_TEGaussExplosion )
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SendPropInt( SENDINFO(m_nType), 2, SPROP_UNSIGNED ),
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SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD ),
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END_SEND_TABLE()
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static CTEGaussExplosion g_TEGaussExplosion( "GaussExplosion" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &pos -
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// &angles -
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//-----------------------------------------------------------------------------
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void TE_GaussExplosion( IRecipientFilter& filter, float delay,
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const Vector &pos, const Vector &dir, int type )
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{
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g_TEGaussExplosion.m_vecOrigin = pos;
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g_TEGaussExplosion.m_vecDirection = dir;
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g_TEGaussExplosion.m_nType = type;
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//Send it
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g_TEGaussExplosion.Create( filter, delay );
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}
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