mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 14:31:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// $Log: $
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef NPC_HOUNDEYE_H
|
||||
#define NPC_HOUNDEYE_H
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "ai_basenpc.h"
|
||||
|
||||
#include "energy_wave.h"
|
||||
|
||||
class CNPC_Houndeye : public CAI_BaseNPC
|
||||
{
|
||||
DECLARE_CLASS( CNPC_Houndeye, CAI_BaseNPC );
|
||||
|
||||
public:
|
||||
void Spawn( void );
|
||||
void Precache( void );
|
||||
Class_T Classify ( void );
|
||||
void HandleAnimEvent( animevent_t *pEvent );
|
||||
float MaxYawSpeed ( void );
|
||||
void WarmUpSound ( void );
|
||||
void AlertSound( void );
|
||||
void DeathSound( const CTakeDamageInfo &info );
|
||||
void WarnSound( void );
|
||||
void PainSound( const CTakeDamageInfo &info );
|
||||
void IdleSound( void );
|
||||
void StartTask( const Task_t *pTask );
|
||||
void RunTask( const Task_t *pTask );
|
||||
int GetSoundInterests( void );
|
||||
void SonicAttack( void );
|
||||
void PrescheduleThink( void );
|
||||
void WriteBeamColor ( void );
|
||||
int RangeAttack1Conditions ( float flDot, float flDist );
|
||||
bool FCanActiveIdle ( void );
|
||||
virtual int TranslateSchedule( int scheduleType );
|
||||
Activity NPC_TranslateActivity( Activity eNewActivity );
|
||||
virtual int SelectSchedule( void );
|
||||
bool HandleInteraction(int interactionType, void *data, CBaseCombatCharacter* sourceEnt);
|
||||
void NPCThink(void);
|
||||
int OnTakeDamage_Alive( const CTakeDamageInfo &info );
|
||||
void Event_Killed( const CTakeDamageInfo &info );
|
||||
bool IsAnyoneInSquadAttacking( void );
|
||||
void SpeakSentence( int sentenceType );
|
||||
|
||||
float m_flNextSecondaryAttack;
|
||||
bool m_bLoopClockwise;
|
||||
|
||||
CEnergyWave* m_pEnergyWave;
|
||||
float m_flEndEnergyWaveTime;
|
||||
|
||||
bool m_fAsleep;// some houndeyes sleep in idle mode if this is set, the houndeye is lying down
|
||||
bool m_fDontBlink;// don't try to open/close eye if this bit is set!
|
||||
|
||||
DEFINE_CUSTOM_AI;
|
||||
|
||||
DECLARE_DATADESC();
|
||||
};
|
||||
|
||||
|
||||
#endif // NPC_HOUNDEYE_H
|
||||
Reference in New Issue
Block a user