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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Handling for the suit batteries.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hl2_player.h"
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#include "basecombatweapon.h"
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#include "gamerules.h"
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#include "items.h"
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#include "engine/IEngineSound.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CItemBattery : public CItem
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{
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public:
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DECLARE_CLASS( CItemBattery, CItem );
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void Spawn( void )
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{
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Precache( );
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SetModel( "models/items/battery.mdl" );
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BaseClass::Spawn( );
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}
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void Precache( void )
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{
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PrecacheModel ("models/items/battery.mdl");
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PrecacheScriptSound( "ItemBattery.Touch" );
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}
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bool MyTouch( CBasePlayer *pPlayer )
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{
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CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
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return ( pHL2Player && pHL2Player->ApplyBattery() );
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}
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};
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LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
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PRECACHE_REGISTER(item_battery);
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