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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Tripmine
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TRIPWIRE_H
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#define TRIPWIRE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basegrenade_shared.h"
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class CRopeKeyframe;
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// ####################################################################
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// CTripwireHook
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//
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// This is what the tripwire shoots out at the end of the rope
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// ####################################################################
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class CTripwireHook : public CBaseAnimating
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS( CTripwireHook, CBaseAnimating );
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EHANDLE m_hGrenade;
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bool m_bAttached;
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void Spawn( void );
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void Precache( void );
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bool CreateVPhysics( void );
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void EndTouch( CBaseEntity *pOther );
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void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
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};
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class CTripwireGrenade : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CTripwireGrenade, CBaseGrenade );
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CTripwireGrenade();
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void Spawn( void );
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void Precache( void );
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int OnTakeDamage_Alive( const CTakeDamageInfo &info );
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void WarningThink( void );
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void PowerupThink( void );
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void RopeBreakThink( void );
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void FireThink( void );
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void Event_Killed( const CTakeDamageInfo &info );
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void Attach( void );
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void MakeRope( void );
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void BreakRope( void );
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void ShakeRope( void );
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void FireMissile(const Vector &vTargetPos);
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private:
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float m_flPowerUp;
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Vector m_vecDir;
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int m_nMissileCount;
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Vector m_vTargetPos;
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Vector m_vTargetOffset;
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CRopeKeyframe* m_pRope;
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CTripwireHook* m_pHook;
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DECLARE_DATADESC();
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};
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#endif //TRIPWIRE_H
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